Thursday, September 8, 2011
oh yeah...meetings.
I don't know if everyone has forgotten or has been busy with other things but I figured I would just post the status of where I stand.
Here is the first cat enemy that I've started.
Also! Eric has started modeling out cat beds for the catroom!
Well, I hope to hear from you guys soon if you want to continue to work on this project!
Friday, September 2, 2011
next in person meeting
Friday, August 5, 2011
ps3 game from unity
Thursday, August 4, 2011
Just Reporting in
Wednesday, August 3, 2011
yo dawg, i heard you like assets
Asset List: New Tutorial
Hallway:
Picture frame: Medium
Small table: Medium
Action figures/toys: Low
Cliché hallways stuff
Night light: low
Pet Bedroom:
Scratch post: Med
Cat beds: High
Room divided (Anarkittys side different from others)
Cat Weights (house hold object ex: Spongebob): Low/Medium
Kitty Litter house thing: Medium
Master Bedroom:
-Do not disturb door handle: Low
-Rainbowface poster: Low
Closet:
Shelves: Med
Boxes: Med
Clothes: Med
Ridiculous Sweater: Med
Vent Grate: High
Vent:
Dust: Low
Cobwebs: Low
Living Room:
Couch: High
TV: Med
Action Figures in horrible positions: Med
Small crappy table cluttered with stuff (Pizza boxes, Soda cans): High
Open bags of potatoes chips and so forth: High
Surround Sound thing: Low
Remotes: Low
Controllers (Gamestation2): Low
Dog Knight Encounter:
You can’t pass he will hit you back with his shovel, shoot down bucket onto his head.
Cutscene of anarkitty leaving and dog knight becoming his persona.
Yarn Gun Storyboard
Wednesday, July 27, 2011
Old meeting recap
Hey guys, this is from the 13th but I figured it would be useful to have up on the blog for creating things.
Anarkitty NEW TUTORIAL LEVEL Asset List:
-Owner: Cat lady? Or Middle aged man?(Comic book guy: Also, upgrades can become more accessible due to the comic book guy having so many action figures with accessories. And it ties more towards the story )
-Show that this is comic book guy’s house, throughout the environment (posters, dvds, game controllers, etc). He could grab the hookshot from one of the action figures throughout the house.
-Couch: Love seat? Or full couch?
-Cheese Puff Bag w/ various puffs
-Cat beds and toys
-Television
-Plastic Animal Fence thing
-Scratching post
-Coffee Table/Pizza Box/Debris
For the animals is anarkitty going to be fighting them in his imagination? Or is he going to beat up house pets?
-2Cat models(having the cats be alley cats make the story not need cannon for when anarkitty returns home. What if we needed anarkitty to get something outside of the house, and run into the alley cats who are mean to him introducing combat. )
(have house cats teasing him and then causing harm to him, so anarkitty doesn’t look like he’s harming innocent civilians)
-A dog knight (imagination and realistic)
-Make sure player is introduced to all mechanics throughout tutorial.
-Combat (cats)
-Wallslide (Cheetos) (Being caught by desk lamp while comic book guy is playing mmorpg)
-Yarnshot (Plastic Fence)
-Crawl Mechanic (Pizza Box mountain/Debris & Garbage)
End tutorial: Test your skills reviewing all mechanics and fight the alley cats!
-Newer Mechanic later: Hanging upside down and crawling along the ceiling.
-Possible female character that would introduce this mechanic. Think assassins creed2 with the girl who taught ezio to super jump!
For next week!:
-Environment sketches! (depending on how many areas we created total)
-Level map! (A rough layout of what, were)
-Assets, Assets, Assets! (Once we have the level is solid and established we can begin creating assets for the tutorial level)
-
Tuesday, July 26, 2011
Wednesday, July 20, 2011
New Intro
Sunday, July 17, 2011
anarkitty owner model sheet
Wednesday, June 29, 2011
More Sketches inbound
I won't be able to do the live chat with you guys tonight, but here are some enemy/ dog knight ideas. I'm still working on Dog Knight, but here are two rough ideas. As for the rest of the enemies. Yojimbo, in the serious version is a badass ronin(masterless samurai) dragon who works for whoever pays the best; in the cartoon version, he could be an iguana with a knife tapped to his back. Rattler, still a snack, maybe a gun or something attached to him still. Space test Monkey, could still be the same as the serious counter part, a monkey in a suit, with lip stick, and smoking. Maybe for the serious version, he's a gorilla with cosmic powers or some sort of energy shooting ability. Warrus( War Rus), army general walrus deal, maybe in some sort of tank like contraption when you fight him and in the serious version, he's in a jet. Lastly, Cyber Kitty, the essential protagonist clone, only in robot form. C.Kitty would have all of AK's moves and only one purpose, stopping Anarkitty. These are just some ideas, let me know if you like any of them!
Wednesday, June 22, 2011
Character Development is hard!
Anarkitty Meeting: 6/22/11
-Everyone is all on board for living room tutorial
-The Dog knight: Protoman esk character
-Super hero TV star
-Fighting anarkitty throughout the PAWS building for glory! Or! Anarkitty saving the people that the DogKnight planned on saving, and now has a reason to fight you.
-When you defeat dog knight he admits his defeat, and leaves! Then final boss fight he comes in to help anarkitty.
-Group of characters try to escape and the Dog Knight is the only one able to get out. And is cursing himself for not going back to save them, and is now going back to rescue his former allies.
Joe M: More Dog Knight concepts and enemies
Joe B: AI scripting
Angie: Clean up cut-scene security model sheet
April: Character Controller
Mike: Guard model
Hannah: Anarkitty model
Eric: Level layout for tutorial
Joe B AGAIN: Assets for tutorial
Thursday, June 16, 2011
Dog Knight ideas
My main point of reference for this character was Scias from Breath of Fire 4, Cliff from Guilty Gear, and general dark knights from various things, mainly WoW. I picture him more as a straight on, not stealthy at all, fighter. Brawny, extreme sense of justice, older, mentor figure type of character. But, that's all up to you guys, I just conjure up ideas.
Wednesday, June 15, 2011
first official meeting
Anarkitty Notes: 6/15/11
-Final Boss Fight Big anarkitty!
-Wesley Bossfight:
throwing tea-cups, shoot yarn gun, teapot,
First person, or 3rd person camera to shoot teacups
-Back to the Cutlist:
-Talking fish!
-Health: 1 paw print, 4 hits. If you die you start at the last check
-GUI: yarnbombs & pawprint for health
-Interaction Button for cages: Keys for animals to break them out
-Breaking stuff
Collectables:
Cat nip balls (Insert awesome mechanic)
-Jamaican cat: once you release him he informs you that there is more catnip hidden throughout the building. Randomly pops up throughout various levels.
Commemorative coins: Place Jamaican cat into the showcase, and you can purchase showcase items in showcase Jamaican cat room.
Fight mechanics:
Robot Animal Enemies! (Wind up mouse, Mean looking robot dog, Centipede, Snake)
-Enemies: Snake! (Releasing the snake from the cage and it will attack anarkitty)
Yarnbomb, collect strains of yarn. Collect 3 for 1 yarnbomb
Light claw, heavy Claw
AutoSave!
Kittymode: Show shiny sparkle stars, but not allow the player to constantly use it. Objective is clear, environment is not!
Pause Menu:
Resume
Treasures(Kitty Loot)
Quit
Main Menu:
Continue & New Game
Specify how many save files we will need.
Showcase will have to link up with the current save file.
Friday, May 27, 2011
one step at a time
Well, we did it.
We set, we reached, we achieved!
Now where to?
Our IndieDB page is exploding with awesomeness each day!
And I created a forum for people to discuss with game, and anything they feel about it.
It is the internet so just be forewarned guys and prepare for the worst!
But, as it stands.
Id really like to clean up what we have as for our tutorial level:
-Get the GUIS working
-Add sound fxs to the camera panning
-Implement all animations
-Clean up silly bugs, like bouncing when crawling in the lobby
-And then the cut scenes, I feel that these are going to be thier own monster yet again.
Though we'll be doing everything through after effects, and should have quicktime come next term making the cut-scenes much more fluid. But, how do you guys feel about the motion-like effects for the cut-scenes infamous style?
Also, I tried finding a cut-scene from the game that totally wouldn't ruin the game for anyone. Because, any PSN owners should definitely download this game when PSN is back up and running for FREE!
Thursday, May 26, 2011
Letter to the Future
Wednesday, May 25, 2011
Time for the last presentation
Sunday, May 22, 2011
interfacs to indiedb
I really wanted to get whatever we can fix up before Thursday to place onto IndieDB.
Hannah was able to get a handful of fixups from just playtesting. Here's what she got:
-The Boss sign needs to have Red light bulbs and little red glowy around each one llke on the
Exit sign in the showcase.
-The Idle crouch, the idle wall slide. He can only crawl to the right. Sometimes his walk animation doesn't stop still.
-The fall animation and land animation... I'm sure most of things things you already konw but i playtested this with my mom and some things were just standing out so i am making a list.
I'm sure she'll have more for us on Tuesday on what we can add in!
Saturday, May 21, 2011
Interfaces
Friday, May 20, 2011
I'm as ready as I'll ever be
With a good 11 hours until presentation, I'm a little nervous, but I know we'll do find, however we present AK. I also did a version of Death Ink's character, Scrap, earlier today, hopefully somebody from Death Ink made a stick figure version of Anarkitty for our slide. I'm ready, lets get this show on the road! Here's my rendition of Scrap
tiny clean ups before interfaces
-Can only go back into Idle after hitting Crouch.
-Green book in the Lab is going through shelf on bookcase.
These things I noticed during a quick run through of the game today.
Also, Tom uploaded a BOSS theme onto the dropbox today.
Take a listen if you guys dig it we'll throw it in for the fight!
Wednesday, May 18, 2011
after last build
chandelier shot position not so farno shinnies on 1st lab lightanimation on credits upanarkitty logo to left slightlycancel movement in boss fightno cursor in wesley cut scenefire/sound animal rescue a little delayedSpeech bubbles disappearfalling animation
jumping enabled with animation
clean up!!!!
build and test (2)
dropped!!!
dancing on credit scene
animal count
Tuesday, May 17, 2011
WE've Got GAME
Sunday, May 15, 2011
Saturday, May 14, 2011
status update
We just have a few issues that are being debugged out as we speak!
I have high hopes that we will be able to polish this out, and this game every thing that we've hoped for.
As for marketing things and such, they go as followed:
-I received an e-mail from triple thread and they probably wouldn't be able to make our shirts cheaply. I did just get a link for a site that might be able to get us shirts still, I just don't know if we'll be able to get them sent here in time for interfaces. Las
-I have Joe making us a pamphlet for Anarkitty that we can pass out at interfaces, explaining the game, our facebook page, indiedb, etc.
-Lastly I went to a miejer close to my house today, and they 'should' be able to make our cake for interfaces without any issues. I'll be sure to inform you guys in Tuesday!
Overall, I think we're just about ready for interfaces! Lets rock this!
Wednesday, May 11, 2011
Playtesting Bugs
- No main menu music
- Anarkitty still has rapid fire
- Yarn gun points up
- Aim for yarn gun is kinda off
- Wesley cutscene goes straight to credits and skips boss fight
Tuesday, May 10, 2011
Friday, May 6, 2011
gold fixups
gold fixups:
-point and click mouse, or target rotation!
if you haven't seen this before its from Super Mario World 2,
The egg throw example is about 30seconds into the video linked,
the way they have yoshi throw eggs is on a rotation. I figured if we can't get Anarkitty to get the point and click as planned, this way would be just as well!
-Wall slide complete
-More animals, more cages!
-Fix laser collision!
-Water for fountain needs to be adjusted, right spout.
-Goes through 3rd light on HR room. FIX!
Moving painting picture
-AI path for dog
-Catflopping hat & Cap!
-Falling animation called
-Animation for Animal Rescue Pannel needs to be lowered on the Yaxis
-Skip buttons on cut-scenes (DONE!)
-Music behind fight in intro, and music behind wesley cut-scene
-Animal rescue after dog!
Beta presentation and after
Thursday, May 5, 2011
Presentation aftermath
Wednesday, May 4, 2011
Presentation
Yarning: teasip
Paw print: hattip
Wesley: hattip
Cat drag: teasip
Pursenting: cheers!
We can practice tomorrow, but I figured this works best.
Monday, May 2, 2011
the statue room.
Beta build so far
Sunday, May 1, 2011
music
Intro: Wind&Ambient2
IntroFight: Action No string lead
Lobby/HR: Lobbyish3
Darkhall/Lab: Sneak3
Wesley CutScene: Action2
Bossfight: !?
Tom uploaded a good amount of music and sound tracks, this is what I was thinking for the cut-scenes and the two level scenes. I'm going to talk to tom tomorrow about getting some awesome boss fight music, and possibly credits.
sound good!?
Saturday, April 30, 2011
fission mailed
Anarkitty Triggers & Cleanups:
General:
-Animations called into Anarkitty
-Point & Click yarn gun
-Particle systems for hookshot areas
-Textures explaining tutorial
Lobby:
-Light showing view of camera
-Sirens working with camera
-Fix camera animations
HR Room:
-Guard alarmed trigger (still needs sounds)
-Window triggered down move scene switch into vent
-Animal Rescue Trigger set, along with sound! (Animation won’t play)
Darkhall/Lab:
-Make sure Anarkitty is able to crawl under lasers in darkhall
-Place conedog on a path
-Place door and window up against backwall leading towards HR
-Place open doors leading into lab
-If not able to place onto path, use laying down dog and set up triggers
-Place rainbow face poster somewhere throughout the lab
-Create lab light triggers (They are tagged, but he won’t hookshot up)
Boss Fight:
-Create trigger for YarnBall to call “Hit” animation on Wesley
Cut-Scenes:
-Add sounds and music!
Showcase:
-Add pillar assets
-Add music
-Lighting
-Particles
Extras:
-Animals in cages