Friday, May 27, 2011
one step at a time
Well, we did it.
We set, we reached, we achieved!
Now where to?
Our IndieDB page is exploding with awesomeness each day!
And I created a forum for people to discuss with game, and anything they feel about it.
It is the internet so just be forewarned guys and prepare for the worst!
But, as it stands.
Id really like to clean up what we have as for our tutorial level:
-Get the GUIS working
-Add sound fxs to the camera panning
-Implement all animations
-Clean up silly bugs, like bouncing when crawling in the lobby
-And then the cut scenes, I feel that these are going to be thier own monster yet again.
Though we'll be doing everything through after effects, and should have quicktime come next term making the cut-scenes much more fluid. But, how do you guys feel about the motion-like effects for the cut-scenes infamous style?
Also, I tried finding a cut-scene from the game that totally wouldn't ruin the game for anyone. Because, any PSN owners should definitely download this game when PSN is back up and running for FREE!
Thursday, May 26, 2011
Letter to the Future
Wednesday, May 25, 2011
Time for the last presentation
Sunday, May 22, 2011
interfacs to indiedb
I really wanted to get whatever we can fix up before Thursday to place onto IndieDB.
Hannah was able to get a handful of fixups from just playtesting. Here's what she got:
-The Boss sign needs to have Red light bulbs and little red glowy around each one llke on the
Exit sign in the showcase.
-The Idle crouch, the idle wall slide. He can only crawl to the right. Sometimes his walk animation doesn't stop still.
-The fall animation and land animation... I'm sure most of things things you already konw but i playtested this with my mom and some things were just standing out so i am making a list.
I'm sure she'll have more for us on Tuesday on what we can add in!
Saturday, May 21, 2011
Interfaces
Friday, May 20, 2011
I'm as ready as I'll ever be
With a good 11 hours until presentation, I'm a little nervous, but I know we'll do find, however we present AK. I also did a version of Death Ink's character, Scrap, earlier today, hopefully somebody from Death Ink made a stick figure version of Anarkitty for our slide. I'm ready, lets get this show on the road! Here's my rendition of Scrap
tiny clean ups before interfaces
-Can only go back into Idle after hitting Crouch.
-Green book in the Lab is going through shelf on bookcase.
These things I noticed during a quick run through of the game today.
Also, Tom uploaded a BOSS theme onto the dropbox today.
Take a listen if you guys dig it we'll throw it in for the fight!
Wednesday, May 18, 2011
after last build
chandelier shot position not so farno shinnies on 1st lab lightanimation on credits upanarkitty logo to left slightlycancel movement in boss fightno cursor in wesley cut scenefire/sound animal rescue a little delayedSpeech bubbles disappearfalling animation
jumping enabled with animation
clean up!!!!
build and test (2)
dropped!!!
dancing on credit scene
animal count
Tuesday, May 17, 2011
WE've Got GAME
Sunday, May 15, 2011
Saturday, May 14, 2011
status update
We just have a few issues that are being debugged out as we speak!
I have high hopes that we will be able to polish this out, and this game every thing that we've hoped for.
As for marketing things and such, they go as followed:
-I received an e-mail from triple thread and they probably wouldn't be able to make our shirts cheaply. I did just get a link for a site that might be able to get us shirts still, I just don't know if we'll be able to get them sent here in time for interfaces. Las
-I have Joe making us a pamphlet for Anarkitty that we can pass out at interfaces, explaining the game, our facebook page, indiedb, etc.
-Lastly I went to a miejer close to my house today, and they 'should' be able to make our cake for interfaces without any issues. I'll be sure to inform you guys in Tuesday!
Overall, I think we're just about ready for interfaces! Lets rock this!
Wednesday, May 11, 2011
Playtesting Bugs
- No main menu music
- Anarkitty still has rapid fire
- Yarn gun points up
- Aim for yarn gun is kinda off
- Wesley cutscene goes straight to credits and skips boss fight
Tuesday, May 10, 2011
Friday, May 6, 2011
gold fixups
gold fixups:
-point and click mouse, or target rotation!
if you haven't seen this before its from Super Mario World 2,
The egg throw example is about 30seconds into the video linked,
the way they have yoshi throw eggs is on a rotation. I figured if we can't get Anarkitty to get the point and click as planned, this way would be just as well!
-Wall slide complete
-More animals, more cages!
-Fix laser collision!
-Water for fountain needs to be adjusted, right spout.
-Goes through 3rd light on HR room. FIX!
Moving painting picture
-AI path for dog
-Catflopping hat & Cap!
-Falling animation called
-Animation for Animal Rescue Pannel needs to be lowered on the Yaxis
-Skip buttons on cut-scenes (DONE!)
-Music behind fight in intro, and music behind wesley cut-scene
-Animal rescue after dog!
Beta presentation and after
Thursday, May 5, 2011
Presentation aftermath
Wednesday, May 4, 2011
Presentation
Yarning: teasip
Paw print: hattip
Wesley: hattip
Cat drag: teasip
Pursenting: cheers!
We can practice tomorrow, but I figured this works best.
Monday, May 2, 2011
the statue room.
Beta build so far
Sunday, May 1, 2011
music
Intro: Wind&Ambient2
IntroFight: Action No string lead
Lobby/HR: Lobbyish3
Darkhall/Lab: Sneak3
Wesley CutScene: Action2
Bossfight: !?
Tom uploaded a good amount of music and sound tracks, this is what I was thinking for the cut-scenes and the two level scenes. I'm going to talk to tom tomorrow about getting some awesome boss fight music, and possibly credits.
sound good!?