Wednesday, July 20, 2011

First Draft Level Design

This is a first draft for the level design for the tutorial...

New Intro

Some thumbnails of the new intro to the tutorial level. In a nutshell, Anarkitty is practicing his sweet fighting moves when he overhears a PAWS commercial on the TV (gotta script that still) and dashes off to find his crime fighting gear to end the injustice once and for all.

Sunday, July 17, 2011

anarkitty owner model sheet



So, I was thinking this is the owner we could run with for Anarkitty.
I tried not going over the top with the whole comic book guy look, do you guys have any idea for a name?
Or do you even think we need one?

Also, I think that we should be able to clean him up and give him a officers hat and some shades and we can reuse the model and make him a fatter security guard.
Look forward to Wednesday to really start to hammer out this tutorial level.

Wednesday, June 29, 2011

More Sketches inbound






I won't be able to do the live chat with you guys tonight, but here are some enemy/ dog knight ideas. I'm still working on Dog Knight, but here are two rough ideas. As for the rest of the enemies. Yojimbo, in the serious version is a badass ronin(masterless samurai) dragon who works for whoever pays the best; in the cartoon version, he could be an iguana with a knife tapped to his back. Rattler, still a snack, maybe a gun or something attached to him still. Space test Monkey, could still be the same as the serious counter part, a monkey in a suit, with lip stick, and smoking. Maybe for the serious version, he's a gorilla with cosmic powers or some sort of energy shooting ability. Warrus( War Rus), army general walrus deal, maybe in some sort of tank like contraption when you fight him and in the serious version, he's in a jet. Lastly, Cyber Kitty, the essential protagonist clone, only in robot form. C.Kitty would have all of AK's moves and only one purpose, stopping Anarkitty. These are just some ideas, let me know if you like any of them!

Wednesday, June 22, 2011

Character Development is hard!

Anarkitty Meeting: 6/22/11

-Everyone is all on board for living room tutorial

-The Dog knight: Protoman esk character

-Super hero TV star

-Fighting anarkitty throughout the PAWS building for glory! Or! Anarkitty saving the people that the DogKnight planned on saving, and now has a reason to fight you.

-When you defeat dog knight he admits his defeat, and leaves! Then final boss fight he comes in to help anarkitty.

-Group of characters try to escape and the Dog Knight is the only one able to get out. And is cursing himself for not going back to save them, and is now going back to rescue his former allies.

Joe M: More Dog Knight concepts and enemies

Joe B: AI scripting

Angie: Clean up cut-scene security model sheet

April: Character Controller

Mike: Guard model

Hannah: Anarkitty model

Eric: Level layout for tutorial

Joe B AGAIN: Assets for tutorial

Thursday, June 16, 2011

Dog Knight ideas





My main point of reference for this character was Scias from Breath of Fire 4, Cliff from Guilty Gear, and general dark knights from various things, mainly WoW. I picture him more as a straight on, not stealthy at all, fighter. Brawny, extreme sense of justice, older, mentor figure type of character. But, that's all up to you guys, I just conjure up ideas.