I did a paint-by-numbers in photoshop. ^^
Monday, February 28, 2011
Week 8 Status: Angie
Just working on the storyboards this week. Finally finished up the rough sketches for the intro cutscene and we were able to get it in Unity. I am still irked that we couldn't use After Effects because of the Quicktime issue on the school's computers, but whatever. Still works. Hopefully will get started on the next cutscene this week, unless we decide to have a fully polished intro scene for the end of this term. If that's the case then I'll just focus on that.
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Saturday, February 26, 2011
Grapple gun and code
Well we have the gun hooking and working all the time. I am working on the camera position to work better so you don't see trough the ceiling. Also I am working on the gun not being able to shoot all the time, just on spots that would work at lights.check out the fraps video on vimeo site. Go to vimeo.com and search Grapplegununity. If not show you tuesday.
Thursday, February 24, 2011
roundin the corner
Well, we're coming around the corner to the tenth week.
We're pretty much out of the blue sky, and making our way towards production.
I'm hoping for Anarkitty_Alpha we're able to get at least the rough cut-scenes and some of the assets placed inside the engine.
Though, we had plans to work our cut-scenes through after effects and dropping them into unity, thankfully with some friendly neighborhood spidercape help we were able to found some code that would give almost the same effect.
2 weeks left guys! I'm more than positive we can get this prototype looking fairly good before we hit the ten week mark! With having our main mechanic basically in check, and our main character almost entirely rigged. It's just building the areas, and getting everything together!
We're pretty much out of the blue sky, and making our way towards production.
I'm hoping for Anarkitty_Alpha we're able to get at least the rough cut-scenes and some of the assets placed inside the engine.
Though, we had plans to work our cut-scenes through after effects and dropping them into unity, thankfully with some friendly neighborhood spidercape help we were able to found some code that would give almost the same effect.
2 weeks left guys! I'm more than positive we can get this prototype looking fairly good before we hit the ten week mark! With having our main mechanic basically in check, and our main character almost entirely rigged. It's just building the areas, and getting everything together!
Tuesday, February 22, 2011
Update on the second set of storyboards
I will have the next set of storyboard panels up soon. I just need to fix the angles and some art on a few panels. The two storyboards this time are Anarkitty breaking the gerbill out of a cell(serious version.) The angles were all over the place for this, Joe couldn't tell where the gerbil was at first, and what Anarkitty was ripping out; so I am going to fix that. The second once is Anarkitties encounter with Wesley. The art needs to be touched up and some angles need fixing, particularly when Wesley is being punched through the ceiling, out of the building, and into the moon, for now at least...a good villain never dies.
Week 8......
This next week should be pretty good to get a solid level map worked out. I have been hard racking my brain on my spare time (as family responsibilities permit) to get up to speed on UNITY Level Design. I have starting to follow a series on 3d Buzz.com that walks you through the entire process. If a final list of assets is available I would like to have access to it and preferably have them grouped by location so I can visualize the placement and try to get some type of player interaction sketched up as well. Thanks and that is all I have for now.
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